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Read this article from a PC gaming email -
Hoop Dreamin'
When you think "massively multiplayer" or "persistent world," your mind probably calls up a series of images: Swords. Dragons. Wizards. Basketball. Knights. Hold on, rewind -- basketball? As in an online massively multiplayer basketball game?
I crap you negative. The name of the game is Freestyle Street Basketball, and it's already a huge hit in Asia with over 32 million players. No typo! That's over four times as big as World of Warcraft. Freestyle is poised to cross the ocean to return to basketball's birthplace in the coming months, but you can try it out earlier by signing in to the closed alpha test on FilePlanet.
Having grown up in Pittsburgh, my knowledge of b-ball is circumspect at best ("Insert the orange globular device into the hoop-shaped receptacle -- hey, can you put that into hockey terms for me?") But I've been enjoying the alpha test most of the weekend. It's a persistent online community, so your progress as a player is tracked game after game. As you build up experience you can customize your b-baller, learn more special moves and slam dunks, and even buy more bling or crazy street clothes.
What's nice about online sports games like this is that winning isn't everything. Even when you lose -- even when you get your butt handed to you on a platter, as I do nearly every game -- your character still gains experience that you can apply to your skills. That's the key to making a game a mainstream success: you need to make sure people are having a good time even if they're not winning.
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Sounds interesting. Like the idea that you improve, despite losing.
Hoop Dreamin'
When you think "massively multiplayer" or "persistent world," your mind probably calls up a series of images: Swords. Dragons. Wizards. Basketball. Knights. Hold on, rewind -- basketball? As in an online massively multiplayer basketball game?
I crap you negative. The name of the game is Freestyle Street Basketball, and it's already a huge hit in Asia with over 32 million players. No typo! That's over four times as big as World of Warcraft. Freestyle is poised to cross the ocean to return to basketball's birthplace in the coming months, but you can try it out earlier by signing in to the closed alpha test on FilePlanet.
Having grown up in Pittsburgh, my knowledge of b-ball is circumspect at best ("Insert the orange globular device into the hoop-shaped receptacle -- hey, can you put that into hockey terms for me?") But I've been enjoying the alpha test most of the weekend. It's a persistent online community, so your progress as a player is tracked game after game. As you build up experience you can customize your b-baller, learn more special moves and slam dunks, and even buy more bling or crazy street clothes.
What's nice about online sports games like this is that winning isn't everything. Even when you lose -- even when you get your butt handed to you on a platter, as I do nearly every game -- your character still gains experience that you can apply to your skills. That's the key to making a game a mainstream success: you need to make sure people are having a good time even if they're not winning.
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Sounds interesting. Like the idea that you improve, despite losing.